Saturday, October 29, 2011

Lying for Xenu

Earlier this week, former Scientology bigwig Marty Rathbun leaked documents on his blog describing the church's efforts to plant a mole inside South Park Studios. Everybody saw "Trapped in the Closet," and everyone with half a brain looked that shit up after the episode aired to confirm the truth of its claims.

Trey Parker and Matt Stone exposed Scientology's wacky intergalactic secrets to millions of viewers around the world at a time when the church's membership (and thereby its revenue) was ever-expanding. These secrets were supposed to be kept behind a pay wall. Who thought the COS was just going to let this go? Fact is, you fuck with Miscavige's bottom line, the best you can hope for is a mole in your workplace. I can't wait to see more documents, to find out exactly how far they got in this ill-advised Super Adventure.

Until then, I'd like to discuss something about the documents that disturbs me intensely. Apparently, the church used Lloyd Kaufman's old "Yale buddy" Eric Sherman to pump Kaufman for information about Parker and Stone. Kaufman, of course, is the founder of Troma Studios, and one of my favorite human beings on the planet. Top ten, for real. I love this man. Here I am with him a few years ago at a convention (I'm next to Sgt. Kabukiman).



I show you this for full disclosure. When Lloyd Kaufman says that he had no idea Eric Sherman was a Scientologist, I believe him. When he says he would never intentionally do anything to harm Parker and Stone, I know this to be true. It angers me to my core that someone purporting to be his friend would lie to him just to get information that could hurt other people. In what universe is this moral?

It is moral in the universe where society affords privilege to the religious liar--in other words, the universe we currently occupy. We have no way of determining whether or not there was a moment when Sherman said to himself, "Gee, it's kind of shitty to use my friends this way." Regardless, it's clear that Sherman determined any reservations he had were less important than doing as his religious leaders told him to do.

And Sherman's religious leaders declared that Parker and Stone needed to go down for having the temerity not only to mock Scientology's ridiculous ideas, but also to point out what those ideas actually are (which circumvents the revenue stream). Sherman decided that this crime--the crime of producing a cartoon that his religion did not like--was a worse offense than betraying the trust of his old college friend to get gossip, and presenting a mole for formal introduction, that said mole might sabotage people's lives.

In a culture that encouraged people to question religious authority, would Sherman still have made this decision? Possibly. The authoritarians will be with us always. But in such a culture, a mendacious organization like the Church of Scientology (amongst many others) would be less likely to flourish.

More thoughts on this later.

Saturday, October 15, 2011

Lady Popular's Biggest Crime...

...Is that it is frightfully boring. After reading John Walker's review of Lady Popular, I had to give it a try myself. The game is exactly as Walker described it, down to my sexy new boyfriend Car washer. He's kind of a hottie. Got that greasy blue-collar wage slave thing going for him. But he only gives me $50 per week, and that is not nearly enough money to pay for this cute little $4900 shirt I found at The Mall.

I love playing Avatar Dress-Up. If items of clothing have useful or magical properties in a game, I like to put together special outfits for specific missions. My XBox avatar changes clothes every few months. I dress my Rock Band avatar for every city my band Piss Bat plays. It's just fun, and I think a lot of that fun is having the freedom to make the avatar look any way one chooses. Because my head is lumpy, I probably shouldn't wear a Toxie-green Mohawk, but my Fallout character looks great in a 'hawk.

Lady Popular does not give the player that kind of freedom. The game dictates what kind of hairstyle the player should get in order to level up. So, even though the Hair Stylist has a huge selection of styles from which to choose, to get ahead the player has to conform to the game's idea of how one's avatar should look. Boring, boring, boring.

Now, a case could be made that the game teaches young girls about color and style, much like a more straightforward educational game might tell the player to pick a square or a triangle from a list of shapes. But the game dictates other things that should be the player's choice, like my boyfriend Car washer. Nothing against the guy; like I said, he's adorable, but wouldn't it be more fun to flirt with different people at The Club? (And if the game actually is for girls young enough to need to be taught color, why does the character have to go to a meat market to find a date for the party? I am pretty liberal most of the time, but five-year-old kids just should not be dating.)

Wouldn't it be more interesting to make seducing a date for the party part of the game? All I did was click a button, and BAM! Car washer and I were an item. That's no fun. I don't know anything about him, except for his occupation, and he knows nothing about me, except that I look totally smokin' in these new jeans I got at The Mall.

Which brings me to another reason this game is so boring. Lady Popular is supposed to be a social game--the Lady goes to school to train for a job, she dances and flirts at The Club, etc.--but nowhere is there a character sheet with XP to allocate. A Lady with high Endurance, for example, could dance longer at The Club, and a Lady with high Barter could get better deals on items at The Mall. Instead, every Lady is exactly the same as every other Lady. Dullsville for sure.

So, I played as far as Level 2 and then went back to Dead Island, where there are no wardrobe changes for Xian Mei, but where I can live out my zombie apocalypse fantasies in a safe environment.

Friday, October 14, 2011

Proper Fallacies: What Is Not Ad Hom

Everybody loves to commit logical fallacies, but it is important to get them just right. At this very moment, someone on the Internet is accusing someone else on the Internet of an ad hominem attack. Is it so? Here's how you can tell.

You and I are debating X. You claim that X is true, while I claim that X is false.

1. You say: X is true because Y.

I say: No, fuckburglar, X is false because Not-Y.

This is not an ad hominem fallacy. It is a valid argument containing an insult. To truly commit to the fallacy, avoid valid arguments.

2. You say: X is true because Y.

I say: No, fuckburglar, X is false because you burgle fucks.

This is the ad hominem fallacy in its proper form. The truth or falsity of claim X has nothing to do with whether or not you actually burgle fucks. A mere insult is lazy; it lacks the fallacious flavor of the juicy ad hom.

I hope this has been helpful. We really must elevate the dialogue, you know?




Thursday, October 13, 2011

Off to a fantastic start

Remember what I said about flaking right out as soon as I make a commitment to something? Yeah. It turns out that Mondays are terrible for doing anything except finishing up my schoolwork for the week. Wednesdays are a little bit better, except that initial discussion posts are due on Thursdays, so I have to make sure to do all my reading before then. Fridays are fine. Probably I should have been writing on Fridays up until now, but then I just felt embarrassed because I hadn't posted anything on Monday or Wednesday.

Anyway, that's the deal. I am going to come up with a better plan, and try to implement it next week.

Saturday, October 1, 2011

The Plan

It's October (Hooray!), and that means this blog is revived as of today. So, welcome to the new doubleplusunruly! I will try to post once a week at least. I'm actually hoping for three times a week, but am making no guarantees since I am prone to flaking right out the moment I make a commitment to anything. If everything works as planned, the average week should go something like this:

Monday: TV round-up. Dexter returns this weekend, and The Walking Dead will be returning later in the month. American Horror Story looks promising, although I see now that it will air on Wednesdays and not Sundays. So maybe I will just devote a post here and there to squee mercilessly over Dylan McDermott and Zachary Quinto being on the same show.

Wednesday: Science! I thought it would be fun/interesting to profile a woman in science every week. I may still do this, but I did not want to limit my Wednesdays. So, for now, expect sciency-type stuff on Wednesdays; possibly profiles of women, possibly a science of the week round-up kind of thing. I'm still working out the details.

Friday: Freestyle. Could be fashion, could be movies or games, could be philosophy, could be zombies, or a rant about something I noticed in a commercial, or political commentary or some other geeky sort of thing. Could be squeeing mercilessly over Dylan McDermott and Zachary Quinto being on the same show (ZOMG SKUH-WEEEEEEE). You'll never know what's coming on Fridays! If anything comes at all. Take it as part of the surprise.

We will try this format for the month of October, and see how it works, tweaking bits as needed. Please enjoy, and thanks for reading.

Friday, September 16, 2011

Resurrectus

I forgot this was here. Maybe it's time to apply the paddles to this thing.

Friday, November 23, 2007

Nakagawa Presents The Future-- an Excerpt from THE WORD Is Law

With impeccable timing, Shuichi Nakagawa appeared resplendent on the stage. At six feet tall, Nakagawa towered over the Japanese national average. His pepper hair had a dash or two of salt at the temples, and his face was smooth and angular. Nakagawa held back his broad shoulders and slightly tilted his chin to the ceiling. Not too much- the stage and Nakagawa’s height made it impossible not to look down on his audience, and too great a tilt could display condescension rather than confidence. Public speaking was a total drag, which was why underneath his tailored coal gray suit, Nakagawa wore a cute little pair of red lace boyleg panties.

The kind employees at Hatcher House[1] had provided him with a podium behind which to stand, but if thirty-five years on the spearhead of technology as the co-founder and recently elected president and Chief Executive Officer of the SimSum Corporation[2] had taught Nakagawa anything, it was that podiums were for liars and for milksops. A man behind a podium was a torso on a pedestal. A large electric phallus obscured his head and face from the view of the congregation.

Behind the phallus, the fabulist could spin increasingly improbable tales all the livelong day and never give away his telltale facial tics to an unsuspecting and tragically credulous audience. Behind the wood, the coward could obfuscate and equivocate until next Tuesday without his rapt assemblage ever noticing the conspicuous brown stains on his trousers. Behind a podium, a man was hardly a man at all, and a woman was even less than that.

Owing to his displeasure with podiums, Nakagawa had conducted past presentations using headphones with built-in microphones (these messed up his hair), earpieces with microphones (these fell out of his ears), and a boom operated by Nakagawa’s most put-upon right hand, Junsuke Uchida[3] (every time Nakagawa would suddenly move or change direction, Uchida would accidentally boom him in the face).

The best available technology was a clip-on microphone, but this was flawed enough for Nakagawa to hate only just a bit less than every other option on the table. They often fell off of Nakagawa’s lapel. The corded models would tangle up and trip him, and the wireless models would cut out at random and inappropriate moments.

One day, thought Nakagawa, we will implant tiny microphones just above our voice boxes. These microphones will turn on and off with a thought, just like moving a muscle. We’ll be able to control the volume of the amplifiers in the same way we control the volume of our speech. I’ll never have to wear another ridiculous clip-on microphone ever again.

To his favorite subordinates and admirers he was Boss Nakagawa. To his sycophants and to people at whom he was irritated and to overwhelmed fan boys and to strangers attempting to show proper respect, he was Nakagawa-sama. To Rita, the sexy blonde American woman he liked to fool around with every time he was in the United States, he was Ichi-Peachy. Nakagawa spotted Rita in the third row, sucking on her index finger. He resisted the urge to wave at her.

Rita was young. Nakagawa was not sure how young, because she refused to reveal that information, mumbling when pressed for more details that she was in her “early tmphphs.” Regardless, she made Nakagawa feel young when they were together, and that was more than he could say for any of his previous wives, or for his current wife, anymore.

Nakagawa loved the way that Rita wore her straight platinum hair in a pixie cut. This cut was popular among Japanese schoolgirls. For some strange reason that Nakagawa could not fathom, this made him feel that to be with Rita was a transgression against the dark-haired people of Japan. That titillated Nakagawa even more. The index finger in Rita’s mouth now trailed down her supple neck to the breast of her black satin jacket. Rita tugged a little, and Nakagawa caught a glimpse of the red lace camisole that matched his pretty panties.

It was a struggle for Nakagawa not to lose control of himself right there in front of the entire tech press corps and the applauding audience.

Evie the Conduit- who counted herself among the applauding fanboys- didn’t know about any of this, because she did not yet feel THE WORD coursing through her body. Instead, she was particularly concerned about the wig that she wore. Evie with her own hands had fashioned the wig of mohair blend yarn, into a cascading multicolor piggy tail style. The headpiece was magnificent, but cumbersome, and now that Evie thought about it, the poor geeks sitting behind her probably couldn’t get a decent photo of Boss with all that green and purple mohair in their view. Evie slouched down in her chair.

That yarn had been expensive, too. For a ball of one hundred sixty-five yards long, eighteen-gauge fiber in the color scheme Virgin’s Bower, the cost had been thirty American dollars. To make the wig, Evie had required three Virgin’s Bower balls and two balls of equivalent size, gauge, and price in the color Atramentous.

The swim cap had been a terrible choice for a base. As Evie adjusted the bangs, rivulets of sweat flowed down her face, leaving fleshy streaks in her porcelain makeup. Evie was just about to rip the wig off in a rage when Nakagawa started to talk about the future.

“One day,” began Nakagawa, “we will not need eyes to see. We will not need nerves to feel and smell. We will not need tongues to taste, nor ears to hear.”

“Do you notice,” whispered Surge to Evie, “how tiny his ears are?”

“Yeah, they’re little,” said Evie. She slouched some more, hoping to give the geeks behind her a better view of Nakagawa’s peculiar ears. The base of Evie’s spine now rested at the edge of the seat. The balls of Evie’s feet bore some of her weight, but most of the load went to her lower spine. She shoved her shoulders into the back of the seat and leaned her head forward.

“What are you doing?” asked Surge. He was dressed in a brown suit.

“Nothing,” said Evie. “I’m listening.”

“Virtual reality is the key,” said Nakagawa. “We’ve all seen the movies, of course, written by eager young scribes keen to explore the possibilities of this exciting step in technological progress. The writers often get tripped up about questions they assume can only be answered by the metaphysical. There’s often a killer, an NPC, inside a video game. How exactly does the serial killer escape the simulation and enter the real world? Magic. The killer is just that evil.

“In truth,” continued Nakagawa, “the applications and implications of VR are fully grounded in the four-dimensional space we inhabit. Right now, SimSum is working on a VR console for personal home use. It’s goggles and gloves today, but tomorrow, as neuroscience solves the mysteries of the brain, all we’ll need is a disk drive somewhere near our brain stems and some compatible software. Brought to you by your friends at SimSum, of course.

“Imagine,” Nakagawa continued after the applause, “if my good friend Dr. Stephen Hawking could go rowing again as he did at Oxford when he was seventeen years old. Amyotrophic lateral sclerosis- or Lou Gehrig’s disease- has ravaged and killed his motor neurons. Stephen can neither move most of his body nor speak to his wife and family. Technology has enabled him to communicate and to get from one place to another. Imagine if technology could allow Stephen Hawking to experience his own body in motion once again.”

“Dude,” whispered Surge, “am I crazy or did Boss just name-drop the Hawk Man?”

“You’re crazy and Boss name-dropped the Hawk Man,” replied Evie. “Did you call me dude?”

Evie was thinking she never should have agreed to share her suite with Surge. She was thinking that Boss was sort of sexy, even with those weird ears of his, when he got talking about technology. She was thinking that maybe Nakagawa enjoyed liberated American women who, in turn, enjoyed listening to him get all fired up about the future.

“His fingers would grasp the oars again,” said Nakagawa, “and he would feel the pulling of his shoulder muscles against the resistance of the water. Perhaps, after an especially good row, Stephen would jump on land and do a victory dance. He might be clumsy at first, as he gets to understand the controls. But in a strange way virtual reality would be just the opposite of ALS. Instead of losing the capacity for movement over time, Stephen would gain it in VR, as his operation of the controls would become more innate.”

Just then Evie lost her balance and slid to the floor. Her left foot, clad in a heavy leather boot, collided with the chair in front of her.

[1] Established in 1989 as an upscale meeting place for discriminating businesspeople, the three-story mansion was located on a sixteen-acre estate in upstate New York, and included an 86-seat amphitheater, five meeting rooms, thirty-five luxury suites, and a dining hall.

Preston Sellers, Hatcher House’s Executive Chef, had graduated from the Culinary Institute of America with a Bachelor of Professional Studies degree in Culinary Arts Management, and an Associate in Occupational Studies degree in Baking and Pastry Arts. If a guest required a companion for the evening, Sellers was also very tight with the proprietor of a local escort service.

[2] Primarily known at that time for its simulator video games (including “Dogfight: 1943, and Battle-Sim of the Republic), SimSum Corp had also produced a popular operating system for off-brand cell phones, and a calculator application still in use to the present day by students of quantum mechanics.

[3] Uchida, though a more competent and loyal general Nakagawa never could have found, was a bit of a klutz. He had hit his head on his car door at least three times per day, every day for the last fifteen years. For his habit of asking, “Are you okay?” after hitting someone in the face with a door or spilling hot coffee on someone’s lap or running headlong into someone and knocking him or her to the ground at least six times per business day (and who was to say what happened on the weekends?), Uchida was known around SimSum HQ as “DaiJunbu.” Most at the office assumed that his nickname was a secret well kept from Uchida. They assumed incorrectly.

A secret kept from Junsuke Uchida was as a unicorn. It was as a mountain troll or a proper biscuits and gravy at any restaurant north of Johnson City. There was simply no evidence that it existed, or ever had existed, and no reason to believe it ever would exist. If it involved SimSum, its employees or their families and friends, its affiliates and/or subsidiaries, their employees, or their employees’ families and friends, Uchida knew every detail about it.

Some years after his retirement, Uchida would shock and amuse his former colleagues when he titled his memoir, “DaiJunbu: My Calamitous Life as Boss Nakagawa’s Right Hand.”